Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.0a4
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1114301
Regression
Yes
AudioSource continues to play when AudioListener is disabled in the editor during play mode
How to reproduce:
1. Open attached project ("case_1114301-AudioListener demo")
2. Open the test scene ("SampleScene")
3. Enter Play mode
4. Select the Main Camera object and disable the Audio Listener component
Expected: Audio stops playing, Logs about "There are no audio listeners in the scene." can be seen in the console
Actual: Audio continues to play; Console remains empty
Reproducible with: 2018.2.0a4, 2018.2.20f1, 2018.3.1f1, 2019.1.0a11
Not reproducible with: 2017.4.18f1, 2018.2.0a3, 2019.1.0a12, 2019.1.0a13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Add comment