Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2019.1.0a13
Issue ID
1114382
Regression
Yes
[XR] Vsync is not displayed in the profiler when running with VR enabled
Steps to reproduce:
1. Create a new project
2. Enable VR
3. Enter Playmode with HMD connected
4. Open the profiler window
Expected result: all usage including Vsync is debugged
Actual result: Vsync is not debugged even if it is enabled in the profiler
Reprodudced on 2019.1.0a13
Not reproduced on 2018.3.1f1
Notes:
- Vsync is still applied on the game instance
- In non-VR, profiler shows the Vsync properly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Resolution Note (fix version 2021.1):
Fixed with 2021.1.0a8, backported to 2020.2.0b14, 2020.1.16f1