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"VR Lightweight RP" template is missing com.unity.xr.legacyinputhelpers@...
Steps to reproduce: 1. Create a new project with "VR Lightweight RP" set as template Result: missing script error where "Tracke Po... Read more
[Android][VideoPlayer] First frame is skipped after resetting VideoPlaye...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Press the ">" button until you get to "TU 411" 4. "Downloa... Read more
[Text Mesh Pro] Incorrect mesh bounds are assigned when text field is empty
To reproduce: 1. Ope attached project "UnityTest.zip" 2. Enter play mode 3. Observe the console Expected: mesh bounds calculated co... Read more
Editor crashes on GetComponentsInChildren<Entity> method
How to reproduce: 1. Download and open user's attached project "ShitGame.zip" 2. Play the scene "Level0" 3. Complete the level by re... Read more
Crash on SpriteAtlas::Add when passing array of nulls to SpriteAtlas.Add
How to reproduce: 1. Open the "SpriteAtlas_Add_Crash.zip" project 2. Press Station -> Sprite Editor Actual result: Unity crashes. ... Read more
Objects are displayed flat white when rendering with Elastic GPU
Reproduction steps: 1. Open "LightingSandboxBasic.zip" project 2. Look at the Scene Game Objects Expected Result: Objects are rend... Read more
Reflection probes missing a render pipeline hash and not rebaking in aut...
Steps to reproduce: 1. Create a new project with the LWRP template 2. Upgrade LWRP to 5.0.0 3. Let it upgrade and bake lighting Re... Read more
Changing an existing array type from "string" to "Color" turns some of t...
How to reproduce: 1. Open the user-submitted project ("PixelPerfect.zip") 2. In the Hierarchy Window click on the "ReadyToReproduceB... Read more
Rect of instantiated rect transform is only resized on second frame
Steps to reproduce: 1. Open attached project 2. Open scene SampleScene 3. Run it 4. In console, notice that there's one RectTransfo... Read more
Unity displays millions of lines of shader source in Editor log when the...
During builds for PS4 and PC, if the Shader Compiler fails, the entire shader source is output into the build log for each variant t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project