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ParticleSystemForceField doesn't have "enabled" property
Request for new script API: void Test(){ParticleSystemForceField forceField;forceField.enabled = false;// - does not exist} Read more
"Attach to Unity" option no longer available when opening .json files wi...
How to reproduce:1. Open the attached project "JsonBug.zip"2. Open "Script1.cs" in the Assets folder using Visual Studio3. Observe V... Read more
[Profiler] IndexOutOfRangeException thrown when using Profiler or select...
How to reproduce:1. Create new project2. Import and open Profiler Analyzer tool3. Open Profiler4. Enter Play mode let the Profiler r... Read more
.NETStandard 2.1 in the editor is missing System.Memory, System.Buffers ...
When referencing .NETStandard 2.0 assemblies coming from NuGet package like System.Text.Json (https://www.nuget.org/packages/System.... Read more
[Profiler] Standalone Profiler keeps recording Playmode while on pause
How to reproduce:1. Create new project2. Open Standalone Profiler3. Enter Play mode4. Hit pause and in Standalone Profiler disable a... Read more
[DX11] Water reflections disappear when a GameObject with Default-Materi...
How to reproduce:1. Open the attached project (MaterialReflectionTest.zip)2. Open scene Assets/Scenes/WorldGeneration3. Press the Pl... Read more
[UIToolkit] OnPointerDown is not called after clicking child TextField
Reproduction steps:1. Open the user's attached "UIToolkitCapturePointerIssue-2021.2.zip" project2. Open the "SampleScene" Scene3. En... Read more
[VFX Graph] VFX is not rendered and errors are thrown to the console whe...
How to reproduce:1. Open the attached package2. Open VFX3. Open SG Actual result: Errors are thrown to the console and VFX does not ... Read more
Virtual method is called together with the Override methods
How to reproduce:1. Open the user attached "Test.zip" Project2. Open the Console tab in the Editor3. Press Play Expected result: Onl... Read more
Texcoord2 is missing in the vertex shader input in HDRP with Realtime GI
Texcoord2 is not correctly bound to HDRP/Lit shader when using Enlighten Realtime GI. This happens only in the Player and makes the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class