Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a6
2019.1.0a7
2019.1.0a8
2019.1.0a9
Issue ID
1099252
Regression
Yes
Crash on mono_method_to_ir when trying to build after the project was created on older version of Unity .NET3.5
To reproduce:
1. Open attached project "1089219.zip"
2. Build for any platform (tested on macOS standalone and iOS)
Expected result: the project is built
Actual result: Unity crashes on mono_method_to_ir mid build
Reproduced on:
2019.1.0a6 2019.1.0a7 2019.1.0a8 2019.1.0a9
Not reproduced on:
2019.1.0a1 2019.1.0a5
Notes:
This only happens when opening a project that was created on an older version of Unity with Scripting Runtime Version .NET 3.5
Newly created project with Scripting Runtime Version .NET 3.5 doesn't cause the crash.
Doesn't crash with Scripting Runtime Verison .NET 4.x
Crashes with Scripting Backend Mono and IL2CPP
The project originally was created on 2017.4.12f1
If trying to build 2017.4.12f1 empty project on 2019.1 everything is fine. It only crashed if editor script was created in 2017.4.12f1 then built with 2019.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1103349