Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1096884
Regression
No
[AMD Radeon only] Shadows.PrepareShadowMap Prevents SceneLoadAsync from being Async
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt to address more specific problems. Looking at the Profiler (image attached) one major pain point on the scene load is Shadows.PrepareShadowMap
To Reproduce:
1. Open attached project
2. Open the Profiler
3. Rebuild the Asset Bundles (Build > Asset Bundles)
4. Open the load_scene scene
5. Enter playmode
6. Click the load scene button
Afterwards check the Profiler.
Reproducible in : 2019.1.0a7, 2018.3, 2018.2, 2018.1, 2017.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment