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Votes

0

Found in

2019.1.0a9

Issue ID

1099278

Regression

No

[Android] [LWRP] Some Sprites are not rendered in the scene

Mobile

-

1) Download attached project and open in Unity
2) Make sure Graphics API is set to Gles3
3) Build and run on a device
4) Press Play
Observe: Some of the sprites will not be rendered (check attached image)

Expected result: All sprites should be rendered in the scene

Reproduced with:
2019.1.0a7, 2019.1.0a8, 2019.1.0a9

Devices under testing:
Reproduced with:
VLNQA00030 Lge LG D802 (G2)*, OS:4.4.2, CPU:armeabi-v7a, GPU:Adreno (TM) 330

Not reproduced with:

VLNQA00147 Razer Phone, Adreno 540, CPU:arm64-v8a, 8.1.0
VLNQA00123, Google Pixel 2 XL, Adreno 540, CPU:arm64-v8a, 9
VLNQA00202 Samsung Galaxy Note 9, Adreno 630, CPU:arm64-v8a, 8.1.0
VLNQA00144 Samsung Galaxy S9, Adreno 630, CPU:arm64-v8a, 8.0.0
VLNQA00129 Nvidia Shield, NVIDIA Tegra, CPU:armeabi-v7a, 6.0.1

Note: Can't test with Unity 2019.1.0a6 and lower because of the package manager errors

  1. Resolution Note:

    Texture size in project exceeds the limit supported by the device.
    We will add some kind of warning to runtime and/or editor in the future.

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