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Fixed in 0.7.5-preview
Votes
4
Found in [Package]
0.3.5
Issue ID
1099061
Regression
No
[Addressables] "Exception: RawDataProvider unable to load from url" when loading from local group
Steps to reproduce:
1. Open user attached project
2. Play the "SampleScene" and observe a grid of playing cards loaded
3. Build & Run on a selected platform
4. Notice that the player does not display any cards and the log outputs:
Exception: RawDataProvider unable to load from url file:///C:/Users/Username/AppData/LocalLow/DefaultCompany/Sette e
Mezzo/com.unity.addressables/catalog_2018.11.09.15.05.35.hash, result='Generic/unknown HTTP error'.
Expected result: assets should be loaded using the addressables system
Reproduced in: 2019.1.0a8, 2018.3.0b9, 2018.2.16f1 on Android and Windows players
Tested package versions: 0.4.8, 0.3.5
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TheLew
Nov 27, 2018 23:02
My team is also experiencing this problem with Addressables 0.4.8 and Unity 2018.2.12f1. It's the exact same problem of trying to read a catalog_XXX.hash file from the local filesystem. It's happening on iOS and Android. It also happens in the editor when setting addressables to use Packed Mode.
Here is a full stack trace taken from an iOS device log:
Exception: RawDataProvider unable to load from url file:///var/mobile/Containers/Data/Application/209E29FA-371E-4827-9BBD-E4BBE0B9B5C4/Documents/com.unity.addressables/catalog_2018.11.27.00.32.58.hash, result='Generic/unknown HTTP error'.
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.AddressableAssets.Addressables:<Initialize>m__0(IAsyncOperation, Exception)
System.Action`2:Invoke(T1, T2)
UnityEngine.ResourceManagement.AsyncOperationBase`1:set_OperationException(Exception)
UnityEngine.ResourceManagement.GroupOperation`1:OnOperationCompleted(IAsyncOperation`1)
System.Action`1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.InternalProviderOperation`1:OnComplete()
UnityEngine.ResourceManagement.InternalProviderOperation`1:OnComplete(AsyncOperation)
System.Action`1:Invoke(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()