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Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System... Read more
Opening a project for the second+ time makes importing hang on some pack...
Reproduction steps:1. Create a New Project2. Exit Editor3. Open the Project again4. Notice it's loading for a very long time/indefin... Read more
Import Settings Platform Specific overrides are not updated in the Inspe...
Reproduction steps:1. Open user attached project "UnityBugTest2"2. In the Project window, select "sprite2"3. In the Inspector, chang... Read more
[AddressableAssets] [Preset] Reset functionality is not working on Prese...
Reset functionality is not working on Preset of AddressableAssetSettings Steps to Reproduce: 1. Create a new Project2. Open Window &... Read more
[IL2CPP] GetOpenFileName returns an empty string in player build
To reproduce:1) Open the attached project and scene2) Make sure it is: a) Set to be "Development Build" b) Set to be IL2CPP3) Build ... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce:1. Open the attached "Repro1190930.zip" project2. Double click on "New Animator Controller" Animation Controller3. ... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps:1. Open "1194610" project2. Select "CopyClipScriptableObject" in the Project Window3. Open the Profiler and start... Read more
UnityEvent's type from a derived class is not displayed in the inspector
Steps to reproduce:1. Open the project attached by the user ("2018.4.8f1_toMigrate.zip")2. Open "SampleScene"3. Click on the "Main C... Read more
[TMP] Setting the 'Overflow' setting to 'Truncate' for long lines of tex...
How to reproduce:1. Open user-submitted project (TextMeshProCrash2)2. In SampleScene Hierarchy window select the Canvas/Text (TMP)3.... Read more
[Improved Prefab] Blue highlight is missing on making changes in prefab ...
Blue highlight is missing on making changes in prefab of SpriteShapeProfile 1. Create a new Project2. Open Window > Package Manag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cache invalidation during Build time when the Graphics APIs list is reordered
- Incorrect selection range is reported when selecting text across lines in a multiline TextField
- Tile Palette: Blurry selection icon and inconsistent padding in brush selection dropdown
- Player crash when a specific project is built with Vulkan
- Long Tile Palette name breaks window UI