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Apply in rig configuration panel exits the config mode
When in the Rig configuration inspector, clicking the Apply button will exit the config mode in the inspector and the active scene w... Read more
Cinemachine's DollyTrack's handles don't show up when one of two Inspect...
Reproduction steps: 1. Open attached project ("e15 TrackHandles") 2. Select "Directional Light" object in the Hierarchy window 3. Lo... Read more
[Desktops][Standalone] Error in the Console during the building process.
"Invalid Cached Offset" error repeats about 2-200 times during the standalone building process. However, it does not interfere the ... Read more
Documentation link doesn't work for Asset Bundle Browser in Package Manager
Documentation link doesn't work for Asset Bundle Browser from Package Manager for version 1.7.0 Step to Reproduce 1. Create a new p... Read more
Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...
Steps to reproduce: 1. Create a new Unity project 2. Create an Empty Gameobject in Hierarchy 3. Add a Skinned Mesh Renderer componen... Read more
[Main] Crash on Loop until replaced RingBuffer mode when setting max par...
How to reproduce: 1. Create a new Particle System. 2. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer ... Read more
"Profiler.CollectAudioStats" "Time ms" is very high when "Preload audio ...
Reproduction steps: 1. Open "AudioProfilerLagRepro.zip" project 2. "Ctrl" + "7" 3. Enter Play Mode 4. Search for "Profiler.CollectA... Read more
[Improved Prefab] Duplicate nested prefabs are created when adding any c...
Duplicate nested prefabs are created when adding any component to CBA nested prefab. Steps to repro: 1. Create new project. 2. Crea... Read more
Native Audio plugin sample is broken for UWP on x86
How to reproduce: 1. Open the attached project 2. Build the project for UWP platform 3. Open the solution file in the Visual Studio ... Read more
Profiler not properly capturing the timing for "FindObjectsOfType"
Reproduction steps: 1. Open "MinimalRepro" project 2. "MemoryProfiler_TestBed" -> "Make SynthScene" 3. Open the Profiler 4. Enable ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer