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By Design

Votes

1

Found in

2021.3.44f1

2022.3.47f1

6000.0.21f1

6000.1.0a7

6000.2.0a1

Issue ID

UUM-82480

Regression

No

[Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run on Quest
5. Observe the explosion in Player

Expected result: All particles are rendered
Actual result: Some particles are not rendered compared to Play Mode

Reproducible with: 2021.3.44f1, 2022.3.47f1, 6000.0.21f1

Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Quest 3 (user reported)
Windows Standalone Player + Quest 2
Play Mode

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Reproducible with Vulkan and OpenGLES3
- Reproducible with OpenXR and Oculus XR when “Single Pass Instanced \ Multi-View” is selected, but does not reproduce if “Multi-Pass” is selected

  1. Resolution Note:

    After the investigation, we decide to close this case as "by-design"
    Soft particles used in the project requires depth texture data as documented in this page(https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@13.1/manual/particles-lit-shader.html)

    However, the pipeline asset used in the project did not enable the depth texture

    Confirmed locally that enabling depth texture fixed this issue. Another way to fix it is to disable the soft particle.

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