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Part of memory usage is shown as "Unknown" in the Memory Profiler when t...
How to reproduce:1. Open a new project2. Make sure the Memory Profiler package is added (WIndow → Package Manager)3. Open the attach... Read more
Reserved memory breakdown is not shown in Memory Profiler when "Show Res...
Reproduction steps:1. Open the attached “BugRepro” project2. Make sure that the memory breakdown is enabled (Edit > Preferences &... Read more
Memory Profiler - Shader duplicates are not shown when "Show Potential D...
How to reproduce:1. Open the attached “IN-110344” project2. Open the Memory Profiler window (Window > Analysis > Memory Profil... Read more
Memory profiler can't open data with the exception error "KeyNotFoundExc...
Reproduction steps:1. Create a new project2. Install Memory Profiler package inside the Package Manager (Window > Package Managem... Read more
Memory Profiler doesn't find references to NativeArrays smaller than 16B...
Steps to reproduce: Open attatched snapshot in the Memory Profiler window (in the package com.unity.memoryprofiler), and navigate to... Read more
Memory Profiler falsely sets a "Status" for referenced VisualElements as...
Steps to reproduce: Take a snapshot of the Editor Open the snapshot and navigate to the All Of Memory page Search for VisualElement ... Read more
[Android] 30-45% of allocated memory is "Unknown" in an empty project on...
Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more
Memory Profiler Snapshot name becomes unreadable when non-Latin characte...
Reproduction steps:1. Open the attached “IN-105581.zip” project2. Open the Memory Profiler (Window -> Analysis -> Memory Profi... Read more
Visual Elements are not garbage collected when using clear() on parent o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
"Unknown" memory increasing in the Memory Profiler when in Play mode
How to reproduce:1. Open the attached “IN-99303” project2. Enter Play mode3. Unpause Play mode4. Open the Memory Profiler5. Click Ca... Read more
All about bugs
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Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene