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Making prefab from gameobject causes all opened scenes to be marked as d...
Steps: 1. Open several scenes in Hierarchy 2. Create a new GameObject 3. Drag & Drop it to Assets folder to make a prefab ==> All o... Read more
[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds
UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce: 1. Open attached project. 2. Bui... Read more
DLL breaks after upgrading to 5.6 and up
Reproduction steps: 1. Open project attached (New Unity Project 15) 2. Press "Menu/Test/Test" Expected result: Prefab will be creat... Read more
[WebAssembly] Integer overflow on DirectorFrameTime::CalculateDSPDeltaTime
Steps to reproduce: 1) Open Unity and create a new project 2) Switch platform to WebGL in Build Settings 3) Enable Development Buil... Read more
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more
Icons flicker when scrolling from Free Assets to Paid Assets in the Proj...
Steps to reproduce : - create a new project - in the Project Browser type "substance" and click on the Asset Store - scroll down th... Read more
Crash at MoveTransformToRootOfSceneUndo when "Undo transform parenting w...
Reproduction steps: 1. Create new project. 2. Create empty object and a child for it. 3. Drag it to project window to save as prefab... Read more
Terrain is black when Scene is loaded from AssetBundle and textures are ...
When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle.... Read more
Instances of a deleted prefab became empty missing prefab game objects
Steps to reproduce: 1. Create new project 2. Create new scene 3. Drag the main camera (or any other game object to Project View to c... Read more
Lightmap texture type is different across thumbnails or previews, platfo...
Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used