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[WebGL] Webcam control is not released by browser until all tabs using i...
To reproduce: 1) Open attached project and scene 2) Build and run for WebGL 3) Play and stop Webcam on Browser A 4) Keep tab on 5) ... Read more
BoxCollider2D size changed upgrade due to 9-slice auto-tiling
Reproduction steps: 1. Open project attached(Miner Mines.zip). 2. Open main scene. 3. Press play and try to hit wall. Expected resu... Read more
Assertion failed errors when moving RectTransform
Steps to reproduce: 1. Open attached project, Scene repro3 2. Select the "OptionsMenu" Child in "Canvas" 3. In Scene view move the ... Read more
'Assertion failed: Invalid AABB' error when dragging a specific prefab t...
To reproduce: 1. Create new project 2. Import '902432 Invalid AABB' folder Expected: there will be no errors Actual: many similar e... Read more
Unity crashes when the gameobjects have a multi-cross references to seri...
Reproduction steps: 1. Open the attached project "case_903157_smallerProject.zip"; 2. Build the scene "BuildProcessCrash"; Actual r... Read more
Huge scene load time when there is and object with specific shader
Reproduction steps: 1. Open project attached(Repro.zip). 2. Open scene "0" from Assets folder. 3. Press play. Expected result: Gam... Read more
[Tanks Tutorial] Errors "A polygon of [*] is self-intersecting and has b...
Reproduction Steps: 1. Create a new project. 2. Import "Tanks! Tutorial" sample project. (https://www.assetstore.unity3d.com/en/#!/c... Read more
Project doesn't get created after entering name and pressing Enter
Steps to reproduce: 1. Launch Unity 2. Select "Create new project" 3. Enter new project name 4. Press Enter Expected result: pressi... Read more
[Lightprobes] Lightprobe Group Gizmo is not depth checked and renders on...
Lightprobe Group Gizmo is not depth checked and renders on top of other scene geometry 1. Open the attached project 2. Load scene '... Read more
Rigidbody with two child Box Colliders calls "OnCollision" enter and exi...
Moving Game object with Rigidbody, which has two child objects with Box Colliders, into another static Box Collider, enter and exit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window