Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.1.1
Issue ID
1333408
Regression
Yes
Right-clicking on a Prefab Light Shadow properties will not display the Apply to Prefab choice
How to reproduce:
1. Open the attached project "case_1333408-ApplyToPrefab"
2. Open SampleScene
3. Click on Point Light in the Scene Hierarchy
4. In the Inspector under Shadows dropdown change the resolution
5. Right-click the resolution label
6. Observe the displayed choices
Expected result: There is an Apply to Prefab choice
Actual result: There is no Apply to Prefab choice
Reproducible with: 7.1.1 (2020.1.0a12), 10.4.0 (2020.3.7f1), 11.0.0 (2021.1.6f1), 12.0.0 (2021.2.0a16)
Not reproducible with: 7.0.1 - 7.6.0 (2019.3.0b1 - 2019.4.26f1), 7.0.1 (2020.1.0a1)
Workaround: Change the Resolution dropdown from Custom to something else and then change it back to Custom
Note:
1. This is also reproducible with the Contact Shadow Enable property
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
This is a duplicate of issue #1338670