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0
votes
Fixed

Removing a sprite reference from the a Sprite Light

Package: Scriptable Render Pipeline Universal

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Apr 28, 2021

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Version/s: 11.0

To reproduce: 1. On a Sprite Light with an assigned Sprite, remove the sprite. 2. Observe the following error: UnassignedReferenceE... Read more

0
votes
Fixed

"This Renderer uses static batching and instanced Shaders" warning is th...

Mesh

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Apr 28, 2021

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Version/s: 2018.4, 2019.4, 2019.4.19f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project 2. Open the "SampleScene" Scene 3. Sele... Read more

0
votes
Fixed

2D Sprite Light is missing a Sprite reference when created

Package: Scriptable Render Pipeline Universal

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Apr 28, 2021

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Version/s: 11.0

Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. Thi... Read more

0
votes
Not Reproducible

Sprite Light doesn't update when Sprite reference PPU is changed

Package: Scriptable Render Pipeline Universal

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Apr 28, 2021

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Version/s: 11.0

The apparent PPU of the sprite on a sprite light doesn't update even though the Sprite PPU has been modified. To reproduce: 1. Assi... Read more

0
votes
Won't Fix

Undo is not performed in Package Manager Add Package from git URL menu

Packman

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Apr 22, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.5f1, 2021.2

How to reproduce: 1. Open attached project "New Unity Project (4).zip" 2. Open Package Manger window 3. Click + icon in the top left... Read more

2
votes
Fixed

Component.GetComponentInParent doesn't have an overload for getting comp...

Scripting

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Apr 26, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.3, 2021.1, 2021.2, 2021.2.0a14

How to reproduce: 1. Open the attached '1331778.zip' project 2. Observe the Console Expected result: No visible errors present Act... Read more

1
votes
Won't Fix

Editor crashes when building after script recompilation

Build Pipeline

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Apr 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps: 1. Create a new Empty project 2. Import the Assets from the attached Assets.zip 3. Press Ctrl + Shift + E 4. Pre... Read more

0
votes
Duplicate

[Input System] Multiplayer Event System doesn't prevent navigating to ga...

Package: Input System

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Jan 06, 2021

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Version/s: 1.1.0-preview.3

Reproduction steps: 1. Open project in "Client.zip" 2. Open "GameplayScene" 3. Connect a controller to your device (tested with Dual... Read more

0
votes
Won't Fix

Exceptions are not caught with try-catch block when using AssetReference...

Package: Build Pipeline - Addressables

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Apr 28, 2021

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Version/s: 1.11.2

How to reproduce: 1. Open the attached project's "case_1322452-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. In... Read more

1
votes
Fixed

The Scene's lighting settings are not updated and saved when "Auto Gener...

Shadows/Lights

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Apr 24, 2021

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Version/s: 2019.4.20f1, 2020.3, 2020.3.0f1, 2021.1, 2021.2

Jira card: https://jira.unity3d.com/browse/GFXGI-545 How to reproduce: 1. Open the attached "1331427_Repro" project 2. Open the Sce... Read more

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