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[WebGL] can't build with linear color space due to wrong error
-e: when selecting linear colors space an error is shown even when only WebGL 2.0 is enabled -repro: --create new project --switch ... Read more
Crash on block_locate_free when instantiating objects for some time
How to reproduce: 1. Open the attached project 2. Open "SampleScene.unity" scene 3. Press Play 4. Wait until Unity crashes (it may t... Read more
Particle System Trails are culled while still within camera bounds
How to reproduce: 1. Download, extract and open user's attached project (TrailCullingBug.zip) 2. Open 'SampleScene' 3. Enter Play mo... Read more
Model mesh changes applied via AssetProcessor are lost when the project ...
How to reproduce: 1. Open "SampleScene" in AssetPostprocessorTest.zip 2. Open the project panel and select the mesh "SM_Prop_FruitBo... Read more
HumanPoseHandler.GetHumanPose returns incorrect value when a models scal...
How to reproduce: 1. Open "ScaledHumanPoseHandlerBug.zip" project 2. Select "Human" prefab 3. Execute the script in the inspector (R... Read more
Built application freezes on launch if code stripping is set to Medium/H...
How to reproduce: 1. Open attached "TerrainCrash" project 2. Build a Standalone Windows build (freeze happens on Android also) 3. La... Read more
"Imported Object" header is missing
Regression at least from 2018.3.0b12 Steps: 1. Create a project 2. Import 3D model (attached) 3. Click on 3d model asset 4. Take a... Read more
[Video] Calling Play() doesn't start playing video if WaitForFirstFrame ...
How to reporduce: 1. Open the attached project 2. Open Far Plane scene 3. Press Play Button and wait Result: video doesn't start pl... Read more
[Shuriken] Particles with same seed value behave differently on Mac and ...
Particles with same seed value behave differently on Mac and Windows platform when Noise module is enabled Steps to Repro: 1. Creat... Read more
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used 2. How we can reproduce it using the example you attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project