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[IMGUI] Options don't lose focus completely on deselection in Inspector/...
Selecting and deselecting an Option from Inspector/Project Settings/Preferences/Build Settings etc does not make it lose focus compl... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
[Tilemap] Can't erase items from tilemap as eraser tool changes to paint...
The Eraser tool changes to Paint brush tool while erasing from the tilemap Steps To Reproduce: 1. Open the attached project 2. Sel... Read more
RebindingOperation.WithControlsHavingToMatchPath does not work when spec...
Steps to reproduce: 1. Open the attached project "Case_1240232" 2. Open "SampleScene" 3. Enter Play mode 4. Press on the "Not Workin... Read more
"Version Control Check Out Failed" Dialog is black when an exclusively c...
How to reproduce: 1. Create a new project and connect it to perforce 2. Make sure the "Overwrite Failed Checkout Assets" option in P... Read more
[Profiler] NullReferenceException thrown when sorting columns in UI Details
Reproduction steps: 1. Open attached project "Profiler.zip" 2. In Profiler window, load "example.data" 3. In Profiler modules, leave... Read more
[Timeline] Exception thrown when "New Signal" is created and replaced wi...
When two reactions are created and the Signal of the first reaction is replace with the signal of the second reaction then Exception... Read more
[HDRP] [PS4] Mesh decals rendered incorrectly
Versions tested: 2020.2.0a9 + 9.0.0 Steps to reproduce: 1) Open attached project or create a new one with mesh decals in it (Simpl... Read more
Crash when Scene view Shading Mode is set to Wireframe or Shaded Wirefra...
How to reproduce: 1. Create a new project 2. Select the "Wireframe" Shading Mode int the dropdown in the top left corner of the Scen... Read more
EditorGUILayout.ObjectField selection pop-up for some Components prevent...
How to reproduce: 1. Open tester-attached project (EditorGUILayoutBug.zip) 2. Open the SampleScene 3. Open the custom Editor window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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