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Fixed in 2022.1.X



Found in






Issue ID




[Perforce] when editing a package.json, the editor checks out the meta file, not the asset file

Version Control


Reproduction steps:
1. Download and extract the project in ""
2. Download P4V client from
3. Launch P4V client, switch to Remote Server tab (if you are connecting to localhost, you will need to launch a helix core (instructions below))
4. Create a new User
5. Create a new Workspace and set the UnityBugHunt project root as the location
6. In the server Field enter "localhost:1666"
7. Click ok
8. Open the UnityBugHunt project using Unity editor
9. Go Edit -> Project Settings -> Version Control
10. Set mode to Perforce
11. Enter Username, Password, Workspace that you created in the P4V client
12. Set server to "localhost:1666"
13. Click on Connect
14. Submit all changes to the Perforce server
15. In the project window, select Packages/RTM/Template/package
16. In the Inspector window click "Check out Meta"
17. Change name from "template" to something else
18. Apply the changes

Expected result: The name will be changed and you won't get any errors
Actual result: The name will not be changed and you will receive an error (Note 2)

Reproducible with: 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.1.0a15
Could not test with 2018.4.34f1 (packages break, package manager not available)

1. I put instructions on how to launch helix core below in edits
2. The customer described the issue in greater detail in "Embedded Package JSON flow error with Perforce.txt"

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a2.204

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