Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.2.5f1
2020.3
2021.1
2021.2
Issue ID
1332659
Regression
No
[Perforce] when editing a package.json, the editor checks out the meta file, not the asset file
Reproduction steps:
1. Download and extract the project in "case_1316556-UnityBugHunt.zip"
2. Download P4V client from https://www.perforce.com/downloads/helix-visual-client-p4v
3. Launch P4V client, switch to Remote Server tab (if you are connecting to localhost, you will need to launch a helix core (instructions below))
4. Create a new User
5. Create a new Workspace and set the UnityBugHunt project root as the location
6. In the server Field enter "localhost:1666"
7. Click ok
8. Open the UnityBugHunt project using Unity editor
9. Go Edit -> Project Settings -> Version Control
10. Set mode to Perforce
11. Enter Username, Password, Workspace that you created in the P4V client
12. Set server to "localhost:1666"
13. Click on Connect
14. Submit all changes to the Perforce server
15. In the project window, select Packages/RTM/Template/package
16. In the Inspector window click "Check out Meta"
17. Change name from "template" to something else
18. Apply the changes
Expected result: The name will be changed and you won't get any errors
Actual result: The name will not be changed and you will receive an error (Note 2)
Reproducible with: 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.1.0a15
Could not test with 2018.4.34f1 (packages break, package manager not available)
Notes:
1. I put instructions on how to launch helix core below in edits
2. The customer described the issue in greater detail in "Embedded Package JSON flow error with Perforce.txt"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2.204