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[Android][Google Pixel] Can't lock the phone if Default orientation is s...
Steps to reproduce: 1) Download attached project 'ProblemWithLockingDevice.zip' and open in Unity 2) Build and run 'reproScene' on ... Read more
Scene in the Oculus Rift Headset is darker compared to the Editor when S...
To reproduce: 1. Open attached project; 2. Open "Level1" scene; 3. Make sure Single Pass is enabled (Edit > Project Settings > Pla... Read more
Unity crashes on separation from keyboard on Surface
Steps to reproduce: 1. Open any project 2. Disconnect a keyboard 3. Detach a keyboard 4. Unity crashes Expected result: Unity shoul... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start() { DontDestroyOnLoad(gameObject); } So,... Read more
[Regression] Terrain's material is overspecular when .png or .gif textur...
Steps to repro: 1. Open attached project and 't1' scene; 2. Observe terrain's rendering. Expected result: Terrain is rendered with... Read more
"Event.current.rawType == EventType.mouseUp" not fired when located outs...
Reproduction Steps: 1. Import attached project. 2. In the Menu, select "BugReport" -> "TestCode". 3. Click and hold the middle mouse... Read more
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. In the Game window, select Display 2; 4. Choose Main Camera and di... Read more
"NullReferenceException: Object reference not set to an instance of an o...
"NullReferenceException: Object reference not set to an instance of an object" when exiting Play on OSX only. Happening only on OS... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...
Steps to reproduce: 1. Open attached project 2. Open any scene from 3rdParty/VRTK/Examples 3. Click on "[VRTK]" object 4. Click "Cle... Read more
UI RectTransform gizmos are offset by 2px
UI RectTransform gizmos are offset by 2px which can be visually misleading How to reproduce: 1. Create new project 2. Create new UI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device