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1
votes
Fixed

[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode

Linux

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Feb 12, 2017

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Version/s: 5.6.0xb6

Steps to reproduce: 1) Open the attached project. 2) Build for Linux. 3) Run the build in fullscreen mode. The output of Input.mous... Read more

0
votes
Duplicate

Legacy Shaders/Specular flickering when both HDR and Anti Aliasing are e...

Shaders

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May 13, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open attached Unity project "MSAA Bloom.zip" 2. Open "TEST" scene 3. Look around the scene with right mouse button ... Read more

2
votes
Fixed

mono_custom_attrs_from_class leaks memory when empty scene is played mul...

Scene Management

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May 16, 2017

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Version/s: 2017.1.0b3

To reproduce: 1. Create a new project - set to Old mono runtime 2. Open activity monitor 3. Play/stop scene multiple times Expecte... Read more

0
votes
Fixed

[UWP] Input Mouse axies return invalid values in the first frame after l...

Windows Store Apps

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May 15, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project "911008.zip" 2. Build "test" scene for UWP 3. Open VS solution 4. Build & Deploy on loc... Read more

1
votes
By Design

[Editor] [Deferred] Light/normal direction getting reversed on actions w...

Shadows/Lights

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Feb 15, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1. Open the attached project called "" 2. Make sure Editor is running in the DX11 mode. 3. Put the Game and Scen... Read more

0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more

0
votes
Fixed

Flares can not be seen through triggers

Shadows/Lights

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May 16, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Create an object and make sure that is has collider that has trigger marked. 2. Create flare and put it behin... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more

0
votes
Fixed

Build process fails when BuildPipeline.BuildPlayer has a path parameter ...

Build Pipeline

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1) Download and open "911830_buildpath.zip" project 2) Press "Build/Build for Android" button located in (top) m... Read more

0
votes
Fixed

Child script gets disabled if parent gameObject adds Rect Transform comp...

Scripting

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May 17, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open attached Unity project "CoroutineTest.zip" 2. Open "Test" scene 3. Go into Play Mode Expected result: "Corout... Read more

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