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Serializable generic class causes "You are trying to create a MonoBehavi...
How to reproduce: 1. Open attached project "playground-2020.1a.zip" and scene "SampleScene" 2. Open "GenericBehaviour" script 3. Ma... Read more
Creating temporary RenderTextures with a RenderTextureDescriptor severel...
How to reproduce: 1. Open user-submitted project (TtempRT_desc2019.3) 2. Open the SampleScene 3. Enter Play Mode 4. Open Window > An... Read more
[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps: 1. Open attached project 2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManifest ... Read more
[Installer][AMD] Win32Exception thrown on Build and Run with WebGL2.0 Gr...
Win32Exception thrown on Build and Run with WebGL2.0 Graphics API due to mono.exe is missing when WebGL supports installing from Dow... Read more
Stereo video becomes horizontally stretched when transcoded with "Keep A...
How to reproduce: 1. Open the attached "StereoVideo.zip" project 2. In the Project view, select "testvideo.webm" 3. In the Inspector... Read more
NullReferenceException is thrown when setting ParticleSystemJobData size...
How to reproduce: 1. Open attached project "TestUnity.zip" and scene "ParticleSystemJob_setSize" 2. Enter Play mode 3. Observe Cons... Read more
[Visual Effect Graph] Package sample project is not shown in the package...
Visual Effect Graph package sample project is not shown in the package description if it is not installed. If the package has a samp... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce: 1. Open attached project "UI_Environment.zip" and scene "Sample Scene" 2. Enter Play mode 3. In Game view, press ... Read more
Crash on "UnloadAssetBundle" when exiting play mode
Steps to repro: 1. Open attached project "case_1196582-2019.3.0b10_Repro (1).zip" 2. Open "Load Scene" Scene and enter play mode 3. ... Read more
[Serialization] Editor crashes when changes are made in prefab/ applied ...
Editor crashes when changes are made in prefab/ applied to MonoBehaviours with SerializedReference objects. Refer the attached vide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list