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Unable to launch Editor with Perforce connection when launching with Edi...
How to reproduce: 1. Set up a Perforce Workspace with the Unity project inside it 2. Try to open the project with command line "<Pat... Read more
Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...
How to reproduce: 1. Open the attached project "IconsPlasctic" 2. Observe the Project window Expected result: Plastic SCM icons on ... Read more
ChangeSets are not detected when created via Editor Scripts
Reproduction steps: 1. Create a Perforce server 2. In P4V create a Workspace for the attached "P4NewChangeset.zip" project 3. Open t... Read more
P4 integration continues to work when P4 user is logged out
Reproduction steps: 1. Setup a Perforce server 2. Open the attached "P4Test.zip" 3. Go to "Edit" > "Project Settings..." > "Version ... Read more
Domain Reload is triggered when editing the .meta file of a Script
Reproduction steps: 1. Open the user's attached project 2. Select TestMonoBehaviour.cs in the Project window 3. Click the Script ico... Read more
Cannot edit some assets in Inspector if only the meta file of the asset ...
Steps to reproduce: 1. Create a new project in an empty local PlasticSCM repo 2. Create a Prefab (or import an FBX model) 3. In Vers... Read more
[Perforce] Folder renaming with letter case changes are not properly det...
Reproduction steps: 1. Create a new Unity and connect it to a perforce server 2. Create a new folder inside the Assets folder of Uni... Read more
[VCS, AssetDatabase] AssetDatabase.DeleteAsset throws an error if the pa...
How to reproduce: 1. Open the user's attached project 2. Make sure that Version Control Mode is set as Perforce in the Project Setti... Read more
[Perforce] Sub Assets have non deterministic ordering
Reproduction steps: 1. Download and extract the project in "case_1316556-UnityBugHunt.zip" 2. Download P4V client from https://www.p... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce: 1. Download the provided "PreMerge" and "Master" projects 2. Make a repository on GitHub 3. Push the "Master" proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file