Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2021.2
2021.2.0a6
Issue ID
1317998
Regression
No
[Android] Non supported texture format options are shown in the texture import settings
How to reproduce:
1. Open the attached project
2. Right-click the "New Texture 2D Array" asset in the Project window
3. Select reimport from the context menu
Expected Behavior: the asset is reimported and no error is shown
Actual Behavior: the asset is reimported and the following warning is shown: 'ASTC_8x8' is not supported on this platform. Decompressing texture. Use 'SystemInfo.SupportsTextureFormat' C# API to check format support.
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.2.7f1, 2021.2.0a8
Note: This does not affect other platforms, tested on Windows Standalone, WebGL, UWP, Lumin OS
Comments (1)
-
Peter77
Mar 08, 2021 08:04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GitHub and GitLab "Personal Access Token" is periodically cleared while Unity Hub is running on Linux
- Attribute on Toolbar Overlay does not resolve when importing .unitypackage
- Remote repository size is not shown for GitHub repositories when expanding project details
- "Repository name" field and "slug preview" don't have correct validation and become inconsistent when unsupported characters are entered
- Package Manager throws ScriptableSingleton related errors after a package was installed while there were pending package manifest changes
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a14