Search Issue Tracker
Properties are not editable for multiple Control Points when editing Spl...
Reproduction steps: 1. Open the attached project "Snow Boarder.zip" 2. Create 2D object -> Sprite Shape -> Closed Shape 3. In Sprite... Read more
Crash on SpriteShapeRenderer::IntegrateGeometryData when setting the Spr...
Steps to reproduce: 1. Open the attached “IN-82549.zip” project 2. Open “SampleScene” 3. Select the “Assets/Spriteshape” Prefab t... Read more
"System.IndexOutOfRangeException" is thrown when increasing Sprite Shape...
Reproduction steps: 1. Open the attached “SSP_ArrayTest.zip” project 2. Open the “SampleScene” Scene (Assets > Scenes) 3. Select ... Read more
Spriteshape vertex array allocating less than expected
*Steps to reproduce:* 1. Open attached project > SampleScene 2. Edit spline of spriteshape in scene and move left control poin... Read more
Crash on DynamicHeapAllocator::Deallocate when changing SpriteShapeContr...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Pl... Read more
Fill tessellation doesn't work and Warnings logged for Closed 2D Shapes ...
How to reproduce: 1. Create a 2D Project 2. In Hierarchy right click and create 2D Objects > Sprite Shape > Closed Shape 3. Selec... Read more
Sprite Shape is not filled when "Closed Sprite Shape" is enabled and "De...
How to reproduce: 1. Open the "URPTest" project 2. Select the "Closed Sprite Shape" GameObject 3. In the Inspector enable "Fill ... Read more
"'Object.FindObjectsOfType(Type)' is obsolete" warning is thrown by 2D S...
Reproduction steps: 1. Open the “ObsoleteExtrasProject“ project 2. Make sure “Assets/Samples/2D SpriteShape” does not exist 3. Op... Read more
Error “A Native Collection has not been disposed, resulting in a memory ...
Steps to reproduce: 1. Open the user’s project 2. Open the “SampleScene” Scene 3. Make any change in the Scene (e.g., make a Game... Read more
SpriteShape collects all GameObjects in active Scene when importing asset
Reproduction steps: 1. Open the attached project 2. Open Window → Analysis → Profiler 3. In the Profiler window set the Target to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit