Search Issue Tracker
Fixed in 8.0.1
Votes
0
Found in [Package]
7.4.1
Issue ID
1316053
Regression
No
2D Light with Volume Opacity set to a non-zero value is rendered directly to Camera Color Target
Reproduction steps:
1. Open attached project "case_13160523_urp.zip"
2. Open "SampleScene" scene
3. Compare Scene View and Game view
Expected result: 2D Light on the left side is rendered behind the tree
Actual result: 2D Light on the left side is not rendered behind the tree
Reproducible with: 7.4.1 (2019.4.22f1)
Not reproducible with: 2018.4 (no URP), 7.3.1 (2019.4.22f1), 8.0.1 (2020.3), 8.0.1 (2021.1), 8.0.1 (2021.2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (fix version 8.0.1):
Fixed in URP 8.0.1