Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2019.4
2019.4.20f1
2020.3
Issue ID
1315825
Regression
No
Editor Crashes when loading Light Probes after loading Addressables
Reproduction steps:
1. Open user attached Project
2. Create a new Addressables build - Window > Asset Management > Addressables > Groups > Build > New Build > Default Build Script
3. Ensure that the editor is set to use the built assets in play mode PlayModeScript > Use Existing Build
4. Open the scene "Assets\Scenes\Boot"
5. Press Play
6. Press the 'Load Setup 1' button in the top left corner
7. Press the 'Unload Setup' button in the top left corner
8. Press the 'Load Setup 2' button in the top left corner
9. Press the 'Unload Setup' button in the top left corner
Expected result: The setups are loaded without issues
Actual result: On the second Load the Editor Crashes
Reproducible with: 2019.4.22f1, 2020.3.5f1
Not reproducible with: 2021.1.0a1, 2021.1.0b11, 2021.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.6f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1