Search Issue Tracker
[Profiler] Profiler doesn't start recording until the 2nd recording atte...
Reproduction steps:1. Open the attached project "ProfilerRepro.zip"2. In the Build settings make sure that Development Build is chec... Read more
[GPU PLM] Progressive updates cause lightmap artifacts
Steps to reproduce: 1. Download and open EnterTheRoom project2. Make sure that Progressive GPU is selected as the lightmapping backe... Read more
Crash on DebugStringToFilePostprocessedStacktrace when loading/unloading...
Bug reproducible when loading/unloading scenes, when GetLightmapSettings() returns a null pointer. User reproduced with: 2019.4.3f1 ... Read more
OnPreprocessMaterialDescription does not update material keywords when u...
How to reproduce:1. Open user's attached "FBXImport.zip" project2. Open "SampleScene" Scene3. In the Hierarchy window expand "MultiM... Read more
[GraphView] graphElements.ForEach does not iterate through all elements ...
Reproduction steps:1. Open customer's attached project in "GraphView.zip"2. Go Window -> Analysis -> Asset Dependency Graph3. ... Read more
IdLabelConfig fields are not deserialized when quitting the Build
How to reproduce:1. Open the attached "PerceptionHDRP" project2. Open the "SampleScene" Scene found in the Assets->Scenes folder3... Read more
[Header] with Line Separator symbol parameter is cut off in the Inspector
How to reproduce:1. Open the "SampleScene" scene in the attached "HeaderRepro.zip" Project2. Click on the "Main Camera" GameObject i... Read more
[Physics] Articulation Body Angle constraints stop working when disabled...
Reproduction steps:1. Open attached project "Articulation.zip" and scene "Book"2. Enter Play Mode3. Press the 'Z' key twice4. In Gam... Read more
[Bug] Inout parameter is only valid in shader files, but not valid in cg...
How to reproduce:1. Open user-submitted project (InoutInCginc.zip)2. Inspect the shader files located in Assets/Lib folder(testDepth... Read more
[UI Toolkit] Toolbar Toggle acts as a regular button and Toolbar Toggle'...
How to reproduce:1. Open the user's attached "Bug Test.zip" project2. Go to Tools -> Test Window3. Press the "Toggle" button once... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument