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37
votes
By Design

Some Clear flags of Cameras are not working when using Post Process Laye...

Post Processing

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Jan 22, 2019

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Version/s: 2019.1.0a10, 2019.1.0a14, 2019.2.0a1

How to reproduce:1. Open user attached project "PostProcessingWithMultipleCameraIssue.zip"2. Open "SampleScene" scene Expected resul... Read more

0
votes
By Design

[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...

Post Processing

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Jun 05, 2015

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Version/s: 5.0.2p4

How to reproduce: 1. Open attached project2. Open scene MRTTest.unity3. Play the scene- Notice how the only thing that is rendered a... Read more

0
votes
Fixed

[URP] Bloom produces Visual Artifacts when color/emission are not clamped

Post Processing

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Jun 03, 2021

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Version/s: 2020.3, 2020.3.10f1

Reproduction steps:1. Open user attached Project2. Set the URP Pipeline Asset in the Project Settings3. Select Post Processing Volum... Read more

0
votes
Won't Fix

Bloom takes no effect on Particles with Standard Surface shader on Mobile

Post Processing

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Jul 28, 2018

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Version/s: 2018.3.0a6

To reproduce:1. Open attached project;2. Open "test" scene;3. Enter Play mode, check particles;4. Build and run on mobile devices (i... Read more

0
votes
Fixed

Default 3D Unity project doesn't build for UWP with .NET scripting backe...

Post Processing

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Mar 13, 2018

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Version/s: 2018.2

This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work wit... Read more

0
votes
By Design

Ambient Occlusion has no effect on Android

Post Processing

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Mar 13, 2018

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Version/s: 2018.2.0a3

Ambient occlusion in the Post Processing stack has no effect on Android. This can be seen on an Android Pixel phone, and also in the... Read more

0
votes
Won't Fix

[Android] Black artifacts on a Reflection Probe with Post Processing on ...

Post Processing

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Jun 02, 2019

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Version/s: 2019.1.4f1

To reproduce:1. Download "Shader Calibration Scene" from the Asset Store;2. Open "CalibrationScene";3. Build and run the scene on An... Read more

0
votes
Duplicate

Post Processing Motion Vectors bleeding through geometry

Post Processing

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Jul 26, 2017

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Version/s: 2017.1.0f3

Reproduction steps:1. Open the attached project(OC link)(11:41 AM)2. Run the 'MotionVectorBleedingScene' scene.3. Click 'Show Occlud... Read more

0
votes
Fixed

[MotionVectors] z-bias applied to motion vectors reduces precision

Post Processing

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Aug 14, 2017

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Version/s: 5.6.1p1

z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more

0
votes
Active

Color correction in the Scene changes when enabling second Camera with T...

Post Processing

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Apr 18, 2022

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Version/s: 2022.1.0a16, 2022.1.0b16, 2022.2, 2023.1

Reproduction steps:1. Open the attached '1420863-sample' project2. Open the 'TestScene'3. Enter Play mode4. Press the spacebar Expec... Read more

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