Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0a6
Issue ID
1016929
Regression
No
CompilationPipeline.GetAssemblyNameFromScriptPath returns the wrong assembly name when you pass in the true path to a script
How to reproduce:
1. Open the attached project
2. Open the Test Runner
3. Run the 'NewTestScriptsimplePasses" test, it fails
Actual result: CompilationPipeline.GetAssemblyNameFromScriptPath("Packages/test-cs@0.0.2/Test.cs") returns string "Assembly-CSharp.dll".
Expected result: CompilationPipeline.GetAssemblyNameFromScriptPath("Packages/test-cs@0.0.2/Test.cs") should return "test-cs.dll".
Reproducible with: 2018.2.0a6, 2018.1.0b12, 2017.4.0f1, 2017.3.2f1.
Notes:
Couldn't test 2017.2 and less because CompilationPipeline namespace doesn't exist.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused Particle System Renderer Mesh settings cause performance degradation when calling SetActive
- Project Browser shows the Asset folder empty when Select Dependencies is clicked without any asset selected
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
Add comment