Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
0
Found in
2017.3.1f1
Issue ID
1015543
Regression
No
2D particle system is colliding with 2D colliders even when Collider is set to Trigger
To reproduce:
1. Open my project attached
2. In Hierarchy window, select both particle systems (PS2D and PS3D)
Expected: both particle systems do not collide with trigger colliders
Actual: 2D systems is colliding with triggers (check .gif attached)
Reproduced in: 2017.1.3p2, 2017.2.2p2, 2017.3.1p4, 2018.1.0b12, 2018.2.0a6
Note: low severity assigned due to it having a work-around: applying "Physics2D.queriesHitTriggers = false;" to the particle sytem
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment