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[Android] Shader Graph with Screen Position Raw Mode node shows Default ...
How to reproduce:1. Open the attached "1399549_Repro.zip" project2. Build And Run the "shader" Scene Expected results: The cube is p... Read more
Shader Graph Main Preview color is not updated when modifying the Base C...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > Shader Graph > URP > UI Sha... Read more
Shader Graph asset icons are shown incorrectly after reimporting the pro...
Shader Graph asset icons are shown incorrectly after reimporting the project library. Or after say, cloning a project from github fo... Read more
[Shadergraph] Can't create multiple Boolean or Enum keywords
Repro steps:1. Create a boolean keyword2. Create another boolean keywordExpected results: two boolean keywords are createdActual res... Read more
Speedtree8.shadergraph inside HDRP doesn't import properly and prevents ...
Steps to reproduce:1. Open the “IN-68197_REPRO.zip” Project2. In Project Settings > Graphics, assign the HDRP asset3. Observe the... Read more
[HDRP][VT] Changing LOD level in node settings removes output port
Steps to repro:1. create a new shader graph2. add a VT sample node3. select Graph Inspector > Node settings tab4. change LOD mode... Read more
[Shader Graph] Shader instance property gets added to CBUFFER, which cau...
Steps to reproduce:1. Open the attached user's project "HDRP Tests.zip"2. Open the "Assets/OutdoorsScene.unity" Scene3. Open Frame D... Read more
A Mesh which uses ShaderGraph Shaders is not rendered when using Metal E...
To reproduce: 1. Download attached "BermudaTechArt.zip" project and open in Unity2. Open "BossEffect" scene3. Observe that You can s... Read more
"InvalidOperationException: Precision mismatch" error is thrown in the C...
Reproduction steps:1. Open the attached “MonitorVisual.zip” project2. Open the “MonitorSample” Scene3. Observe the Scene view and th... Read more
[Shader Graph] Node input value links have rendering artifacts when movi...
To reproduce:1. Create a new URP or HDRP project2. Create a Shader Graph3. Add a "Add" node4. Observe the input field links5. Start ... Read more
All about bugs
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Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
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- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project