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0
votes
Duplicate
1
votes
Fixed

VideoPlayer.isPrepared always returns false after calling VideoPlayer.Pr...

Video

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Mar 22, 2017

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Version/s: 5.6.0f1

To reproduce: 1.Download and open attached project. 2.Open "scene1" scene. 3.Open AverageColorFromTexture.cs script. 4.Edit lines 3... Read more

0
votes
Won't Fix

[OSX] The Courtyard project imports incorrectly to Unity 5.4, shows empt...

MacOS

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Mar 27, 2017

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Version/s: 5.4.5p1

1. Import the Courtyard project from the asset store (as of 2017.03.27) (or use the attached project); 2. Open the scene; 3. Notice ... Read more

1
votes
Won't Fix

Starting Resources.LoadAsync will delay upcoming AssetBundle.LoadAsset's...

Asset Bundles

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Mar 27, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1) Download and open user's attached project 2) Build asset bundles ((upper menu) BuildTools -> Build -> Build A... Read more

1
votes
Fixed

Registering a handler with NetworkServer causes high CPU usage (caused b...

Networking

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Mar 27, 2017

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Version/s: 5.6.0b10

Steps to reproduce: 1. Open attached project 2. Build & Run the scene 3. Open task manager and observe the huge CPU usage Expected ... Read more

0
votes
Fixed

[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...

VR

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Mar 27, 2017

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Version/s: 2017.1.0a5

1) Download the attached project. 2) Open 'Scene' 3) Set up the Vive and note the player settings ---- Graphics API is set to force... Read more

1
votes
Fixed

[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK

VR

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Mar 27, 2017

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Version/s: 2017.1.0a5

1) Download attached project and set up CV1 2) Note that OpenVR is the preferred SDK in the list 3) Enter playmode 4) Observe the ... Read more

0
votes
Fixed

[SPS | Gear VR] MSAA does nothing on Gear VR using Single-Pass Stereo

VR

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Mar 27, 2017

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Version/s: 5.6.0f2

Using a project where MSAA is enabled in Quality settings, I see smooth geometry edges in Gear VR if I build using multi-pass stereo... Read more

0
votes
Fixed

Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...

VR

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Mar 28, 2017

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Version/s: 5.6.0f2

Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

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Feb 27, 2017

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Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more

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