Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0a6
Issue ID
1017120
Regression
No
A field in the Collider2D component is highlighted after "Use Auto Mass" is checked in the Rigidbody2D component
To reproduce:
1. Open QA's attached project
2. Select Cube gameobject
3. Enable "Use Auto Mass" in the "Rigidbody 2D" component
Expected result: Only that checkbox is selected
Actual result: A field in the "Box Collider 2D" component is highlighted
Reproduced with: 2017.1.3p2, 2017.2.2p1, 2017.3.2f1, 2018.1.0b12, 2018.2.0a6
Notes:
- Reproduced with 2D project
- Reproduces on Mac as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment