Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
2018.1.0b12
Issue ID
1017099
Regression
Yes
Scene is rendered white with Deferred + HDR on WebGL/Facebook WebGL player.
The scene is not rendered when all the Post processing effects are disabled on WebGL/Facebook WebGL player built using OpenGLES 3.0
Steps to repro:
1. Open attached project.(postprocessing scene from Shinai project)
2. File > Build Settings > Select WebGL/Facebook WebGL > Switch Platform.
3. Player Settings > Other Settings > Uncheck Auto Graphics API.
4. Select OpenGLES3 in Graphics APIs list.
5. Click on Build And Run.
Observe that,
-with all options enabled the scene is partially rendered with high contrast and bleached out.
-with all options disabled the scene is completely bleached out.
NOTE: Refer the videos attached.
Expected Result:
The scene should be rendered all the assets.(Refer screenshot attached)
Reproducible on: 2018.1.0b12, 2018.1.0b11, 2018.1.0b1, 2017.3.0f3.
Works fine on: 2017.2.0f3.
Environment:
Windows 10, Windows7, Mac 10.13, Mac 10.12.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment