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[Mobile] ArgumentException: Object of type 'Il2CppCompilerBug+BoxedInt' ...
Step to reproduce: 1. Open user attached project 2. Make sure Scripting Backend is set as IL2CPP 3. Deploy to device ArgumentExcept... Read more
UnityEngine.Experimental.XR.Boundary.TryGetGeometry always returns false
How to reproduce: 1. Download attached project file and open "BoundaryTest" Scene 2. In Assets\HoloToolkit\Boundary\Scripts\Boundary... Read more
[Daydream] Hybrid application renders black after Daydream->None device ...
1. Open the user attached project 2. Make sure that Daydream would be selected in XR Settings and Graphics Jobs would be enabled 3. ... Read more
Dynamic Batching broken for objects lit by light probe proxy volumes
How to reproduce: 1. Download attached project and open the LightVolumes.unity scene 2. Let light baking finish 3. Press play 4. Obs... Read more
Scene Camera can be accessed through script
Scene Camer can be accessed through script by using GameObject.Find("SceneCamera").SetActive(false); To reproduce: 1. Open attached... Read more
Cannot set alpha of a color via hexadecimal field
To reproduce: 1. In any project, open Color Picker (for example, in the Image component) 2. Try entering an alpha value of the colo... Read more
RectTransform's position change is ignored when its pivot point is chang...
To reproduce: 1. Open the project, attached by the user (SetPivotTest.zip) 2. Open the "Main" scene 3. Enter Play mode 4. Left-clic... Read more
[Linux Editor] An empty compile error in Console when building or enteri...
Prerequisites: A fresh install of Ubuntu on a machine with NVIDIA graphics card without proprietary drivers (using nouveau). Alterna... Read more
[Android] Fatal signal 11 (SIGSEGV), code 1 crash on Nvidia Shield table...
To reproduce: 1. Download and open attached "repro976402.zip" project. 2. Build and run on Nvidia Shield tablet. 3. When applicatio... Read more
Combo box "Select Monitor" is empty on Windows build
Reproduction steps: * Launch the built project for Windows Standalone; * Observe that the "Select Monitor" box. Expected results: T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL