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0
votes
Fixed

Warning needed when resources.load is loading more than 4gb of data

Asset Bundles

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Sep 20, 2013

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Version/s: 4.2.1f4

Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2g... Read more

0
votes
Fixed

Loading Asset Bundles on Mac for PC fails

Asset Bundles

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Jul 16, 2014

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Version/s: 5.0.0a16

1) What happened Unloading Asset Bundles on Mac for PC fails 2) How can we reproduce it using the example you attached. To repro:... Read more

0
votes
Won't Fix

Changing build target to other than webplayer breaks backward compatibil...

Asset Bundles

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Feb 26, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project (assetBundleIssue.rar) 2. Move bundle_test folder to C: disk 3. Play assetBundleTestScene 4.... Read more

0
votes
Fixed

[Android] Function System.Net.HttpWebRequest.GetResponse() fails on andr...

Android

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Nov 03, 2016

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Version/s: 4.7.1p1

How to reproduce: 1. Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/libra... Read more

0
votes
Won't Fix

Changing material on custom UI instantly reverts the changes

IMGUI

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Nov 12, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open the attached project in Unity 2. Open the scene 3. In the hierarchy go to: HexDrawer -> WhiteMap -> [0,0... Read more

0
votes
Fixed

Command line argument -buildTarget crashes Editor on etPrecompiledAssemb...

Deployment Management

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Nov 12, 2016

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Version/s: 5.5.0b11

How to reproduce: 1. Open the attached project in Unity ( without a Library/Temp folder to force a rebuild all) 2. Switch platform t... Read more

0
votes
Fixed

[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...

Shaders

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Nov 15, 2016

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Version/s: 5.4.2f2

Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more

0
votes
By Design

Scaled bind pose causes incorrect frustum rejection for DrawMesh

Graphics - General

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Oct 17, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run scene 4. Holding right mouse button, rotate game came... Read more

0
votes
Fixed

ParticleSystem editor uses incorrect handle matrix when scaling mode is ...

Shuriken

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Nov 16, 2016

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Version/s: 5.6.0a1

The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more

1
votes
Won't Fix

[iOS] App crashes in PresentGLES(UnityDisplaySurfaceGLES *) on devices w...

iOS

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Jul 12, 2016

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Version/s: 5.3.5p7

Steps to reproduce: 1) Download and open the attached project. 2) Build and deploy a Debug build to an iOS device without Metal supp... Read more

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