Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.5p1
Issue ID
1001712
Regression
No
Objects using the Mobile Bumped Specular 1 Directional Light shader receive no baked lighting information
Steps to reproduce
1. Create a new project.
2. Create a material using a Mobile Bumped Specular 1 Directional Light shader.
3. Create a 3D primitive, or alternatively import a 3D object, and set it to Static
4. Apply the newly created material to it.
5. Add a Directional Light to a scene (if not already present) and set its light mode to Baked.
6. Bake the lighting using either the Progressive Lightmapper or Enlighten.
7. Notice how the object turned completely black.
Expected behavior
Objects using the Mobile Bumped Specular 1 Directional Light shader should receive proper baked lighting information.
Actual behavior
Objects using the Mobile Bumped Specular 1 Directional Light shader turn completely black.
Notes
The results were tested and reproduced in Unity Version 5.6.5p1 (b5fcd78dd1ab).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment