Search Issue Tracker
Unity does not read model data from .dxf files
Steps to reproduce: 1. Create a new project 2. Attempt to import the attached or any .dxf file Expected result: converted to native... Read more
Prefab instance in the scene is not refreshed after the prefab is change...
To reproduce: 1. Open the user's attached project 2. Open scene "Test" 3. Make sure the Cache Server Mode is set to "Local" in Prefe... Read more
[Linux editor] Crash in gtk_menu_get_type on Menu.SetChecked in menu ite...
Steps to reproduce: 1. Open the attached project 2. Click "Hello->Hello" under the menu 3. Repeat step 2 Result: crash in gtk_menu_... Read more
Changing addressableNames doesn't trigger bundle rebuild
To reproduce: 1) Open attached project and scene 2) In Editor/BuildBundles.cs, change the addressableNames to be "test1/girl2" 3) Sa... Read more
SendMessage cannot be called during Awake without using SendMessage
To reproduce: 1) Open attached project 2) Open the scene SharedDemo_Rework on Standalone platform and build Actual: Use collapse in... Read more
[OSX] Editor crashes when clicking on MenuItem during recompile after re...
Steps to reproduce: 1. Open attached “MenuItem.zip” Unity project 2. Open “test.cs” script 3. Change MenuItem name string in line 10... Read more
Window focus is regained when setting QualitySettings.vSyncCount
Reproduction steps: 1. Download project "FocusListener.zip" and open in Unity 2. File -> Build Settings 3. Select Standalone and "Bu... Read more
Unable to delete a project folder after the second instance of Unity tri...
To reproduce: 1. Open any project or create a new one 2. Open a second instance of Unity and attempt to open that project, click "OK... Read more
'Runtime Texture' job failed with error code: 2' is shown after switchin...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. Open Lighting window (Window>Lighting>Setti... Read more
[Adreno 405] Shader function 'clip()' not working on specific devices
Steps to reproduce: 1. Open user attached project 2. Deploy to device Reproduced on: 5.5.4p5, 2017.3.1f1, 2018.1.0b6, 2018.2.0a1 D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL