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GUI image's position on the x/y axis influences it's visibly size
To Reproduce: 1. Open scene 'Example' try dragging one of the green object back and forward on the x axis, notice that while one si... Read more
Remove mention of 'graphicsPixelFillrate' from SystemInfo.graphicsShader...
SystemInfo.graphicsPixelFillrate became obsolete in 5.0 - there's still reference to it in SystemInfo.graphicsShaderLevel SR page. Read more
legacy diffuse shader applies ambient probe twice (dynamic GI texture + ...
To Reproduce: 1. Open the project from the last email sent by user. 2. Observe that the lighting on meshes in the scene 'Light Tes... Read more
External: webgl doesn't build from non-ASCII path
Steps to repro: 1. Create a new project. Make sure the path contains any letter from 'ąčęėįšųūž' 2. Build to webgl, observe the failure Read more
Dragging anything into Audio Mixer area gets a NullReferenceException
To reproduce: 1) Create new project 2) Create an Audio mixer and a random asset of other type 3) Open Audio Mixer window 4) If you t... Read more
Sprite atlas textures can not be uniquely identified because packing tag...
Sprite atlas textures can not be uniquely identified because packing tag is not appended to the name Read more
WebGL build problems with gamepad controls in different browsers
Open http://kaijukun.com/lab/webgl/duel and attach two gamepads to your OS. The controls are analog stick and A for shooting On Win... Read more
When an object with a cloth component is selected, the Scene View's came...
How to reproduce: 1. Open the attached project 2. Open "ClothCameraIssue" scene (it has Sphere game object with Cloth component) 3.... Read more
Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro: 1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'. 2. ... Read more
<GetComponent<SphereCollider>().isTrigger = true> crashes Unity on Windows
To reproduce this bug: 1. Open the attached project 2. Open 'Enemy attacking NPC' scene 3. Press play 4. Stop the scene 5. Unity cr... Read more
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