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[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce: 1. Open attached project "TimeDeltaTime2.zip" 2. Run on older Android OS (4.*~) 3. Lock screen while app is runn... Read more
[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts
Reproduction steps: 1) Download and open user's attached project 2) Build and run currently open scene (there are no scenes, just bu... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps: 1) Download user's attached project 2) Build and run "test.unity" scene on an Android device 3) Put the device o... Read more
RenderTexture.ConvertToEquirect converts the render texture to the oppos...
How to reproduce: 1. Open attached Unity project "ConvertToEquirect" 2. Load scene "main" 3. Enter the play mode Expected result: T... Read more
Unity freezes when calling "Select Dependencies" on a specific font asset
To repro: 1. Add attached font asset to a project, 2. Right-click scene "UI", then "Select Dependencies" -- Unity will either freez... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN: Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support c... Read more
Exceptions are being thrown in HashSet<T> when using AssemblyDefinition
Steps to reproduce: 1. Download 996937_repro.zip 2. Open ScriptA and ScriptB in VS 3. Notice multiple errors in Error List Expected... Read more
DLL is not imported correctly when a project requiring a Library rebuild...
Steps to reproduce: 1. Open QA attached project 2. Navigate to Assets/Commonds/Atesh/WindowsAndWidgets/DLLs/ -- Notice the state of ... Read more
Crash on "MemoryManager::Reallocate" when shooting objects with particles
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Shoot around the scene - Editor crashes at this point Expe... Read more
IL2CPP strips parameter attributes
Steps to reproduce: 1. Open user attached project 2. Build to anything that supports IL2CPP (Tested Android and iOS) 3. Inspect debu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.