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Compilation error The type exists in both
To reproduce:1. Open attached project2. Build to Windows 103. Notice error Read more
Light hashing is always done even when GI is off, causing performance sl...
To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more
Object lighting preview is empty for meshes with no normals
To reproduce:1. Open "Updated repro"2. Open scene 13. Bake ligthmaps4. Select Lighting > Object for "refinery no_normals" object5... Read more
IL2CPP crashes when using SmtpClient
How to reproduce: 1. Open a new project2. Import the attached script (SendMail.cs)3. In the Player Settings set the Api Compatibilit... Read more
Minor spelling error: "BestFit is only suppoerted for dynamic fonts
To reproduce:1. Import font to project2. Change the import settings for a font to "OS Default" for the Rendering Mode and "Unicode" ... Read more
[Tree Creator] TreeCreator generate incorrect/dark materials when Color ...
Reproduction steps:1. Open attached project2. Delete Conifer_01_Textures folder3. Select Conifer_01 prefab and press refresh the tre... Read more
Changing animation speed in script causes quaternion to matrix conversio...
Steps to reproduce:1. Open attached project "repro_726301.zip" and load it in Unity2. Load and play scene "_scene/debugScene"3. Noti... Read more
Disconnect with 10% packet loss and Unreliable packets
With attached project, run 2 applications.It's OK one is Windows build, another is Editor play. About 10 seconds after connecting wi... Read more
[GLCORE] Using TextMesh and Native rendering plugins in same scene break...
To Reproduce: 1. Open the attached project in Editor and run.2. Observe that nothing is rendered in GameView.3. Disabling GUIText co... Read more
BaseMeshEffect mesh.colors produce wrong color
Steps to reproduce:1. Download attached project "MeshColors.zip" and open it2. Notice that image element ("BaseEffectTest") in canva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project