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Text turns to black for UI in editor after making a build
The old-style UI Text (not TMP) will turn black after completing a build. Repro steps: - open this simple project ('Text.zip') - n... Read more
The time Required to load Gameobjects or Prefab instances does not scale...
Steps to reproduce: 1. Open User-supplied project 2. Open Scene ("Transform_10000) with 10000 objects 3. Run Test -> Measure Open/C... Read more
Physical Camera sets to False in Play mode when using ScreenCapture.Capt...
Steps to reproduce: 1. Open the attached project "Case_1192257" 2. Open "SampleScene" 3. Open the Screenshot script, change the supe... Read more
[HDRP] Entire scene is white after removing Exposure from Post Processing
Steps to reproduce: 1. Create a new template HDRP project 2. Disable Exposure Post-Process effect Expected results: Scene becomes d... Read more
Editor crashes when building the project and using sprite as build icon ...
How to reproduce: 1. Open attached project "case_1186799_mitchellRepro.zip" 2. Build the project Expected result: Editor does not c... Read more
Closing one of the Cluster Rendering Nodes Crashes the Cluster
Reproduction steps: 1. Open the attached project named Case_1192967 2. Build the project 3. Launch the build using the attached .bat... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce: 1. Open the attached Archive.zip project 2. Build for iOS and open the Xcode project 3. Go to Menu bar-> Product... Read more
[URP][SpriteLight 2D] On deleting sprite from Sprite Light 2D, Scene and...
Reference is not updated in the Scene and Game window on deleting assigned sprite from the Sprite Light 2D Steps to Reproduce: 1. ... Read more
[URP] GameObject Shadows not rendered correctly when using a Spot Light...
How to reproduce: 1. Open the attached "URP Shadow.zip" project 2. Load "test" scene 3. Select Spot Light and move it's rotation Y-a... Read more
[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...
How to reproduce: 1. Build the "Particles_Crash.zip" project for iOS 2. Build & Run the project to the device via Xcode 3. Move your... Read more
All about bugs
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Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window