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Expanding "String reference" in the "Localize String Event" component pr...
How to reproduce: 1. Open the attached "LocalizationBug" project 2. Open the "Sample Scene" scene 3. Select "GameObject" in the Hier... Read more
[Android] Screen.safeArea returns wrong height when building Native app ...
How to reproduce: 1. Download the attached project 'UaaL.zip' 2. Open the 'NativeAndroidApp' folder with AndroidStudio (keep 'UnityP... Read more
[Backport] "Metal: Fragment shader missing texture binding at index 0" w...
Steps to reproduce: 1. Open the attached project 2. Open "SampleScene" 3. Open Profiler (Window -> Analysis -> Profiler) 4. Switch t... Read more
Assigning a lighting data asset causes the lightmaps to be unloaded for ...
With multiple scenes opened in Unity. Assigning a lighting data asset in the lighting window tab, causes the lightmaps for the other... Read more
[Backport] Keystore file is not recognized by Editor when keystore has a...
How to reproduce: 1. Download the attached project "1398997.zip" 2. In Project Settings go to Player Settings > Publishing Settings ... Read more
[Backport] [Input System] Unity does not register Amazon Fire TV remote'...
Reproduction steps: 1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage" 2. Import the asset package in... Read more
[Backport] Controls keys are inverted after switching to other tab
Reproduction steps: 1. Open the attached 'InputSystemTest1' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Note that the 'o... Read more
[Backport] OnPostRender is called multiple times per frame when setting ...
Reproduction steps: 1. Open the attached user's Unity project "TestOnPostRender.zip" 2. Go to Assets > Scenes folder 3. Open "Sample... Read more
[Backport] [Android][Vulkan] Application crashes upon opening after putt...
1. Open the attached user's project "DeepLink.zip" 2. Make sure that Vulkan is selected as the Graphics API 3. Build for Android 4. ... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset