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[IL2CPP Memory Profiler] Square matrix memory is not accounted for
How to reproduce: 1. Open user's attached project 2. Build for android using IL2CPP backend 3. Attach device to profiler 4. Take Mem... Read more
[VR Image Effects] Twirl effect is misaligned between eyes
The twirl (and vortex) image effects are misaligned between the eyes. This causes some double vision when this effect is turned on.... Read more
[OpenVR] app built and run with d3d12 crashes on start
standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more
Content Size Fitter component on text fields is malfunctional
Reproduction steps: Example 1: 1. Open the attached project 2. Open the "bug report scene" 3. Select the "text" gameobject in the hi... Read more
Scroll bar disappears in the editor but appears in playmode
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Enter playmode, notice how the scroll bar on the right disappe... Read more
Turning on 'Preferred Size' in Content Size Fitter prevents the text fro...
If 'Preferred Size' (on Horizontal Fit) is set in Content size fitter and no text is entered to a text field before pressing play, t... Read more
Unity Editor freezes when attempting to open a .mixer asset in the Audio...
STR: 1. Open the project 2. Go to Audio Mixer Window 3. Click on TestAudioMixer 4. Observe the freeze Reproduced on: 5.3.6f1, 5.4.... Read more
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro: 1. Open attached project and 'test' scene; 2. Select 'Terrain' gameobject in the Hierarchy view; 3. Select any of t... Read more
[iOS] Increased memory usage (about two times more) until library is reb...
Reproduction steps: 1. Download the "Archive" attached project. 2. Build and run it for iOS. 3. Click a sign with a play symbol in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow