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[Backport] Memory leak on image asset import during tests
Steps to reproduce: 1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening) 2. Open tool... Read more
[Backport] An incorrect number of results is displayed in the search win...
To reproduce: 1. Open HUB; 2. Create a new project; 3. In "Assets" folder create a new one and name it "ArtWork"; 4. Double click o... Read more
[Backport] Semaphore.WaitForSignal degrades Editor performance when ente...
How to reproduce: 1. Create a new empty project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Enter Play Mode 4. F... Read more
[Backport] Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
[Backport] Surface Shader fails to compile with redefinition errors when...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
[Backport] Redo drag action creates duplicates of Prefabs, disconnects f...
How to reproduce: 1. Create new project 2. Add Cube to scene 3. Make prefab of Cube by dragging to to Project view 4. Spawn multiple... Read more
"UpdateEnvironment readback buffer overflow, please schedule fewer updat...
"UpdateEnvironment readback buffer overflow, please schedule fewer updates." spam when scrubbing a timeline outside of playmode. Sin... Read more
[Backport] [MacOS] Modal window is blank when opened
How to reproduce: 1. Open the user attached project 2. Go to the Menu > Test > TestWindow 3. Observe the "TestWindow" Expected... Read more
[Backport] Trail renderer end caps are flipped inwards when the trail is...
Reproduction steps: 1. Open the attached project ('TrailBug') 2. Open the scene 'Scenes/SampleScene' 3. Set the Shading Mode to 'Wir... Read more
Animation Window undo error in rec mode after preview offset
Getting an InvalidOperationException error after the following operations in the Animation window. This can be reproduced with a si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset