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Paste shortcut does not work, but paste option does
When you copy a clip from one timeline and paste it into another, the shortcut (CMD-V) does not work, but the contextual menu (RMB-C... Read more
[iOS] Apple throws Deprecated API Usage warning for using UIWebView in U...
After submitting Unity-iOS builds to the App Store Connect, Apple is showing a Warning for using UIWebView in Unity Ads: == Dear De... Read more
[Scene Tooling] Handles on the Rotate Tool stay highlighted even when no...
If a GameObject is selected with the Rotate Tool active, the tool handles will sometimes stay highlighted even when the mouse is not... Read more
[IL2CPP] Player crashes when debugging SafeHandle.ReleaseHandle
Steps to reproduce: 1. Download attached project (SafeHandleRepro.zip) 2. Build an IL2CPP Standalone Build 3. Add a breakpoint in Te... Read more
[VCS] Request: VersionControl window could show which assets are checked...
Sometimes files do get checked out without actual changes happening to them. It would be good if VCS window could indicate which fil... Read more
[UI Elements] NullReferenceException occurs when changing Windows UI sca...
If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullRefere... Read more
"AssetBundle.LoadAsset" race condition with "AssetBundle.Unload"
Reproduction steps: 1. Open "AssetLoadSample2018LTS.zip" project 2. "Expansion" -> "Build AssetBundleData" 3. Build & Run (More noti... Read more
Vertical ScrollView becomes horizontal when added as a child to Horizont...
How to reproduce: 1. Open attached Unity project 2. Open Window/BUG REPORT === Expected result: There should be two scrollbars - ve... Read more
Cannot move camera slider in LOD Group component on Mac
To reproduce: 1. Create a new project; 2. Create a cube in a scene; 3. Add Component "LOD Group" to the cube; 4. Attempt to move in... Read more
[VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)
In many cases files are checked out without actual changes to them happening. Perforce and P4V default to "submitunchanged", i.e. ev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled