Search Issue Tracker
Duplicate
Votes
1
Found in
2017.3.0b1
2017.3.0f3
Issue ID
991649
Regression
Yes
[WSA] The application throws Assertion failed on expression: 'mesh.HasChannel(comp)' when deploying under x86 architecture
Steps to reproduce:
1. Open the attached project
2. Open the Main.unity scene
3. Switch platform to Windows Store
4. Build
5. Open the VS solution
6. Deploy on local machine x86
Actual results: Application crashes
Expected results: Application should not crash
Note:
Assertion failed on expression: 'mesh.HasChannel(comp)'
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/MeshScriptBindings.cpp Line: 36)
Reproduced with: 2017.3.1f1, 2018.1.0b7, 2018.2.0a1
Not reproduced with: 2017.1.3p1, 2017.2.1p4
Comments (2)
-
dwhit
Jul 20, 2018 14:46
This bug is not a duplicate, and is still unresolved for me.
-
Micha_Sattler
Feb 16, 2018 13:26
Crash occurs when trying to access (read) the vertices of a Mesh that has just been created and added to a MeshFilter. Knowing this, the crash can be circumvented, but the app still shouldn't crash in this situation..
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
This is a duplicate of issue #981757