Search Issue Tracker
Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled. Avatar Mask should... Read more
Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...
How to reproduce: 1. Download the tester-attached package(LegacyAnimationCrash.unitypackage) 2. Create a new Unity project 3. Import... Read more
Surface shader Emission usage does not get detected when set with a spec...
Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more
[2D] ArgumentException thrown on switching editor types of "Sprite Edito...
On switching between type selection from the drop-down(Sprite Editor, Custom Outline, Skinning Editor, Custom Physics Shape) of the ... Read more
[HDRP] Compute Shader compilation errors are thrown continuously on disa...
-Nothing is rendered in Game view and Scene view with Compute Shader compilation errors in the console. -After enabling Graphics API... Read more
Modifications to textures with AssetDatabase.ForceReserializeAssets() re...
How to reproduce: 1. Open the project from the attached file "1215741.zip" 2. Expand the TestSquare.png file in the Assets folder 3.... Read more
[URP] NullReferenceException threw on adding the "Light 2D (Experimental...
Adding the "Light 2D (Experimental)" component causes the editor to throw NullReferenceException continuously when 2D render data no... Read more
Scene is not rendered on Android 8 and 9 when "Depth Texture" is enabled...
To reproduce: 1. Open attached project; 2. Make sure "Depth texture" is enabled in Universal Render Pipeline asset; 3. Build and r... Read more
[Visual Effect Graph] NullReferenceException errors are thrown continuou...
NullReferenceException errors are thrown continuously on resetting node preset asset. Steps to repro: 1. Open the attached project ... Read more
Crash on D3D12Fence::Wait when opening HDRP default "SampleScene" scene ...
How to reproduce: 1. Create a new HDRP project on Unity 2019.3.0f6 or 2019.3.1f1 2. Update HDRP to 7.2.0 or 7.2.1 3. Go to Window->R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes