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[Editor] Scale handle disappears in Game view after increasing the scale...
[Editor] Scale handle disappears in Game view after increasing the scale factor from display settings of the monitor. Steps to Repr... Read more
[Terrain] Gameobject prefab as a tree shows shadow artifacts on zooming out
Gameobject prefab, when painted as a tree on terrain, shows shadow artifacts on zooming out when billboard starts to draw Steps to ... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
[Renderer] Multi-selecting billboard and mesh particles hides the partic...
Repro steps: 1. Create a default particle system 2. Duplicate the system, and in Renderer change the Render Mode to Mesh 3. Select b... Read more
[Linux editor] HDRP Template fails with error spam
-e: the error is: --Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0a... Read more
Unity crashes when using C++ dll library to cross compile code to C# and...
How to reproduce: 1. Download user's attached project 2. In the project open the Scene called "Main" 3. Play the Scene and you will... Read more
[iOS] Empty project build crashes with in PlatformInfoDispatcher.ReportA...
Empty project build crashes with "Thread 1: signal SIGABRT" on iOS devices. Steps to reproduce: 1) Create a new project 2) Switch p... Read more
[Incremental Compiler] Unity crashes without no stack trace when inspect...
How to reproduce: 1. Open the attached "Test1077782.zip" project 2. Open the TestScript.cs from the Scripts folder in the Visual Stu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project