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1
votes
Fixed

[TMP] Dropdowns end up with leftover blockers when showing and hiding th...

Package: TextMeshPro

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Oct 25, 2019

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Version/s: 1.2.4, preview.1 - 2.1.0

How to reproduce: 1. Open user-submitted project (TMP_DropDown_Bug) 2. Open Window > General > Test Runner 3. Select the 'PlayMode' ... Read more

0
votes
By Design

Mask is not being rendered into RenderTexture in Game View when Render M...

uGUI

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Nov 03, 2019

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Version/s: 2019.2.0b9, 2019.3, 2019.3.0b9, 2020.1

How to reproduce: 1. Open user attached 'Svg UI Repro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Mask' child of 'Canvas - S... Read more

0
votes
Fixed

[2D Lights] Sprites are not Lit in the Game View when a Material with Sp...

Package: Scriptable Render Pipeline Universal

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Oct 26, 2019

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Version/s: 7.1.1 - 7.1.2

Reproduction steps: 1. Open the attached project named Case_1194207 2. Open the Test Scene 3. Observe the Scene and the Game view wi... Read more

0
votes
Fixed

[Input System] Key input get stuck on pressed state when CaptureAllKeybo...

WebGL

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Oct 30, 2019

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Version/s: 2019.3.0b8

-e: see title When I disable captureAllKeyboardInput while the button is still pressed and I release the button, the input system ... Read more

0
votes
Won't Fix

[UX] A few editor windows are automatically docked instead of being undo...

Window management

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Oct 17, 2019

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Version/s: 2017.4, 2019.3.0b7, 2020.1

To reproduce: 1) Create a new project 2) In top right corner, select a default layout 3) In top menu bar, go to "Window" and open o... Read more

3
votes
Not Reproducible

Artifacts are Rendered when Instantiating a Prefab with a Lightmap in a ...

Progressive Lightmapper

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Nov 03, 2019

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Version/s: 2019.3, 2019.3.0b9

Steps to reproduce: 1. Build user's attached project 2. Notice the Prefab has major artifacts on a Build Expected results: Lightmap... Read more

0
votes
Won't Fix

[UWP] Build Failure when building project with Universal Windows plugin

IL2CPP

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Oct 29, 2019

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Version/s: 2018.4, 2019.2, 2019.2.10f1, 2019.3, 2020.1

Steps to reproduce: 1. Download attached project 2. Build project for UWP Results: Build fails with "Reference rewriter: Error: met... Read more

3
votes
Postponed

Prefab Variant Overrides are reset when changing its base

Scene Management

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Oct 21, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a9

To reproduce: 1. Open attached project ("case_1192908.zip") 2. Observe the Scene view - all of the Cube Variants have different Over... Read more

0
votes
By Design

[TextMeshPro] Wrapping resets to disabled when saving or playing a scene

Package: TextMeshPro

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Oct 30, 2019

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Version/s: 1.4.0-preview.1b

To reproduce: 1) Open the attached project and scene 2) Select "Text" object in Hierarchy 3) Change Wrapping to Enabled 4) Either sa... Read more

1
votes
Fixed

PNGs imported with RGBA Half format are incorrectly converted when using...

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Oct 31, 2019

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Version/s: 2017.4, 2018.3.8f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open user-submitted project 2. See Gradient8bit and Gradient16bit in the Project window Expected result: the i... Read more

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