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Highly pixelated sprite- sheet appears in sprite editor when mip maps is...
Highly pixelated sprite- sheet appears in sprite editor when mip maps is checked. Steps To reproduce: 1. Launch the editor. 2. Im... Read more
[Backport] [Tilemap] Grid component doesn't render when the values in Ce...
Description: Grid component doesn't render when the values in CellSize/CellGap are changed Steps to Reproduce: 1. Create a New Pro... Read more
Anima2D - Tool tips are missing on most components.
Anima2D - Missing tool tips in the inspector Steps to reproduce. - Open the attached project. - In the Project menu open the folde... Read more
Anima2D - Onion skin still appears when gameobject is hidden.
The onion skin is still visible in the scene when gameobject is hidden. 2. How we can reproduce it using the example you attached... Read more
[UI Elements]"`UnityEngine.IStylePainter' is inaccessible due to its pro...
[Editor UI]"`UnityEngine.IStylePainter' is inaccessible due to its protection level" exception Steps to Reproduce: 1. Create a new ... Read more
[LWRP][iOS] Survival Shooter project built with LWRP is running out of m...
Steps to reproduce: 1. Open attached project 2. Build the '_Complete-Game' scene to iOS 3. Run on an older device 4. Notice the gam... Read more
Anima2D - IndexOutOfRangeException when Spring Manager is enabled
When the Spring Manager script is enabled on gameobjects an "IndexOutOfRangeException" appears in the console. 2. How we can repro... Read more
Anima2D - The shift key modifys the Spritemesh Editor when SpritemeshEdi...
If the spritemesh editor is open, working in other menus will modify the verts in the Spritemesh Editor. VIDEO ATTACHED Steps to ... Read more
"Invalid AABB b0" errors are shown when ParticleSystem.Emit is called
To reproduce: 1. Open the project, attached by the user (Killme.zip) 2. Open the "Scene" scene 3. Enter Play mode 4. In Game, press... Read more
PackedMemorySnapshot: "delegates" field missing in "MulticaseDelegate" type
Steps to reproduce: 1. Open user attached project 2. Click Mainmenu > BugReport > Open TestCode Window 3. Click "Capture Memory" but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"