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[LWRP][iOS] Survival Shooter project built with LWRP is running out of m...
Steps to reproduce: 1. Open attached project 2. Build the '_Complete-Game' scene to iOS 3. Run on an older device 4. Notice the gam... Read more
Anima2D - IndexOutOfRangeException when Spring Manager is enabled
When the Spring Manager script is enabled on gameobjects an "IndexOutOfRangeException" appears in the console. 2. How we can repro... Read more
Anima2D - The shift key modifys the Spritemesh Editor when SpritemeshEdi...
If the spritemesh editor is open, working in other menus will modify the verts in the Spritemesh Editor. VIDEO ATTACHED Steps to ... Read more
"Invalid AABB b0" errors are shown when ParticleSystem.Emit is called
To reproduce: 1. Open the project, attached by the user (Killme.zip) 2. Open the "Scene" scene 3. Enter Play mode 4. In Game, press... Read more
PackedMemorySnapshot: "delegates" field missing in "MulticaseDelegate" type
Steps to reproduce: 1. Open user attached project 2. Click Mainmenu > BugReport > Open TestCode Window 3. Click "Capture Memory" but... Read more
Keyboard navigation UnityEditor.IMGUI.Controls.TreeView becomes unrespon...
Steps to reproduce: 1. Open user attached project 2. Click Mainmenu > BugReport > Open TestCode Window 3. Click Window > Profiler 4.... Read more
Unity animations are not blending correctly when they are mixed with Ani...
How to reproduce: 1. Open given Unity project 2. Enter "NoMixer" scene 3. Enter Play Mode 4. Press Spacebar -- Character animation i... Read more
Using 'Forward Add' shadow rendering mode produces irrelevant syntax error
How to reproduce: 1. Open Unity 2. Create a new project 3. Import tester-submitted shader (Test.shader) 4. Inspect shader syntax err... Read more
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce: 1. Download and open the attached project 2. Make sure you are on the same platform as the assetbundle build tar... Read more
[iOS] Display.SetResolution silently fails during first frame
Steps: 1. Build and run attached project ("DisplayManagerFail.zip") for iOS (iPad mini recommended) Expected: resolution is set to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled