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[IL2CPP] Player crashes when debugging SafeHandle.ReleaseHandle
Steps to reproduce: 1. Download attached project (SafeHandleRepro.zip) 2. Build an IL2CPP Standalone Build 3. Add a breakpoint in Te... Read more
[VCS] Request: VersionControl window could show which assets are checked...
Sometimes files do get checked out without actual changes happening to them. It would be good if VCS window could indicate which fil... Read more
[UI Elements] NullReferenceException occurs when changing Windows UI sca...
If you have the editor open and change the scaling of the display the editor is on, a NullReferenceException will occur: NullRefere... Read more
"AssetBundle.LoadAsset" race condition with "AssetBundle.Unload"
Reproduction steps: 1. Open "AssetLoadSample2018LTS.zip" project 2. "Expansion" -> "Build AssetBundleData" 3. Build & Run (More noti... Read more
Vertical ScrollView becomes horizontal when added as a child to Horizont...
How to reproduce: 1. Open attached Unity project 2. Open Window/BUG REPORT === Expected result: There should be two scrollbars - ve... Read more
Cannot move camera slider in LOD Group component on Mac
To reproduce: 1. Create a new project; 2. Create a cube in a scene; 3. Add Component "LOD Group" to the cube; 4. Attempt to move in... Read more
[VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)
In many cases files are checked out without actual changes to them happening. Perforce and P4V default to "submitunchanged", i.e. ev... Read more
[VCS] Opening or clicking Refresh in VersionControl window should save a...
Doing an edit of an asset, then opening Version Control window doesn’t automatically save assets to disk before showing the UI. Maki... Read more
Custom Editor Tools break and throw error after leaving Playmode while c...
How to reproduce: 1. Open attached project "New Unity Project.zip" and scene "SampleScene" 2. In Hierarchy window, select "Custom T... Read more
FMOD and FSB errors are thrown when loading audio source file from an As...
How to reproduce: 1. Open the attached project ("case_1176470-AudioBugReport.zip") 2. Open the repro scene ("start") 3. Build AssetB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assertion failed on expression" errors appear when selecting specific Tile Palette GameObjects
- “CommandBuffer: built-in render texture type 3 not found while executing” warning is displayed in URP project
- Player build logs a "material with shader doesn't have a '_MainTex' property" error when instantiating a specific amount of specific prefabs
- The LayerMask parameter is ignored when using Physics2D.GetRayIntersection method
- The Tilemap GameObject causes other Tilemap GameObjects to become invisible when its “Mask Interaction” is set to “Visible Inside Mask”