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After updating the Package Manager UI to 1.6.1 NullReferenceErrors are s...
To reproduce: 1. Go to Window -> Package Manager 2. Select Package Manager UI 3. Press Update to 1.6.1 4. Observe the console Expe... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce: 1. Open QA attached project 2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
OnCollisionEnter is being reported a couple frames too late for Characte...
When Rigidbody bumps into a CharacterController, callbacks to OnCollisionEnter arrive a couple frames too late. To reproduce: 1. D... Read more
Second Project window switches directory/folder when navigating in anoth...
Steps to reproduce: 1. Download Attached project 2. Open second project window 3. Open "folder 1" and child folder "folder A" (do th... Read more
Opening Collaborate project on another Unity version, warning in Collabo...
After opening a Collaborate project, warning in Collaborate window appears that Unity version has changed. Pressing "click here for ... Read more
Anchored Position fails to set value if it is not read before assigning ...
To reproduce: 1. Open project 2. Play 'test' scene 3. Click button1 4. Click button2 Expected: both times '(0, 0) ' messages will b... Read more
int collision for Shader.PropertyToID and Animator.StringToHash
To reproduce: 1) Open attached project and scene 2) Play it 3) Wait a while (it can take anything up to 100 iterations for it to be ... Read more
Calling CancelInvoke() and exiting play mode at the same time crashes ed...
To reproduce: 1. Open project 2. Open and play 'PC_Demo_Stripped' scene 3. Exit Play mode when particle hits the wall 4. Repeat 3rd ... Read more
Visual Studio Code can't start debug, because "Multiple targets ... runn...
Reproduction steps: 1. Create a New Project 2. Create a Script and open it with Visual Studio Code 3. Try to debug Expected Result... Read more
Ping.DestroyPing crashes the Editor in Ping::Release
To reproduce: 1. Open the project, attached by the user (PingCrash.zip) 2. Open the "Main" scene 3. Enter Play mode 4. Wait for 5 s... Read more
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