Search Issue Tracker
Fixed in 2022.3.66f1
Fixed in 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.3.0a6
Votes
17
Found in
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b3
6000.3.0a1
Issue ID
UUM-108849
Regression
No
Leading bracket is left behind on the previous line when text wraps in TextMeshPro
How to reproduce:
1. Open the project “IN-103158_JapaneseKinsokuShori”
2. In the Hierarchy, navigate to Canvas → Text (TMP)
3. In the Inspector add 1 to the Width value
4. Observe the Game View
Expected result: a line break moves 「引用符」to a new line
Actual result: the leading bracket (「) does not move with the word that is in-between the brackets
Reproducible with: 2022.1.0a1, 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The issue reproduces in TextMeshPro 3.2.0-pre.4, but not in the 3.2.0-pre.3 package version
- The issue reproduces with different brackets such as “(“, “{”, “{“
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Resolution Note (fix version 6000.3):
Ensure line breaking rules are preserved for CJK
Resolution Note (fix version 6000.2):
Ensure line-breaking rules are preserved for CJK
Resolution Note (fix version 6000.0):
Ensure line-breaking rules are preserved for CJK
Resolution Note (fix version 2022.3):
Ensure line breaking rules are preserved for CJK