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[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...
How to reproduce: 1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene" 2. Enter Play mode 3. Obs... Read more
Screen mode does not change when changing Screen.fullScreen value on Mac
How to reproduce: 1. Download and open the user-submitted project 2. Build and run the project 3. Click "f" Expected result: Screen... Read more
GameObjects created by RuleTile are destroyed if Tilemap.CompressBounds ...
How to reproduce: 1. Open user's attached project ("2019.3 test project.zip") using the EnvIronman VM (more information in Edit) 2. ... Read more
Freeze or crash on Unity::HingeJoint::ReleaseAndCreateJoint() when openi...
How to reproduce: 1. Open the attached project Actual result: Unity crashes. Reproducible with: 2018.4.12f1, 2019.2.11f1, 2019.3.0... Read more
[Improved Prefabs] Attempt to open broken prefab cause an error message ...
Steps: 1. Add empty GameObject to the scene 2. Make a prefab out of this GameObject 3. Delete info about GameObject in the prefab f... Read more
[VCS] Script files are treated as Imported Assets and the Inspector only...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create a new Script ... Read more
Terrain beyond base map distance becomes black in Editor after exiting P...
Steps to reproduce: 1. Open user's attached project "New Unity Project (3).zip" 2. Open "SampleScene" 3. Enter Play mode 4. Turn off... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
[Mobile] Incorrect symbols are allowed to be added in bundleID/Package Name
To reproduce: 1. Open any project 2. Switch platform to Android or to iOS 3. Go to Player Settings and edit Bundle Identifier (Packa... Read more
[iOS][Metal] Freeze when generating 40 000 objects in runtime
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Wait Actual result: Unity fre... Read more
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