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0
votes
By Design

LightingData.asset always generated as binary file when Asset Serializat...

Shadows/Lights

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Jan 15, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce: 1. Open LightingData.Asset with a text editor in case_1211605 LightingData\Assets\Scenes\SampleScene 2. Notice t... Read more

0
votes
Fixed

Scene view control bar Effects toggle button is turned off when a new Sc...

Scene/Game View

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Jan 12, 2020

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Version/s: 2017.4, 2019.3.0f4, 2020.1

How to reproduce: 1. Create a new project or open an existing one 2. Add a new Scene tab (right-click on an existing Scene tab -> A... Read more

0
votes
Duplicate

Prefab is marked as unsaved if LayoutGroup components are attached to it...

Scene Management

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Jan 16, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

Steps to reproduce: 1. Open the attached project "case_1212004-PrefabBug.zip" 2. In the Project window open the Prefab "UIPrefabBug"... Read more

0
votes
Fixed

[2D] Skinning Editor is completely broken and unusable due to Bones, Geo...

2D

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Jan 17, 2020

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Version/s: 2020.1.0a20

In the Sprite Editor window under Skinning Editor, Bones, Geometry, Weights, Visibility panels background layout with its title is ... Read more

0
votes
Fixed

Tile's Instanced GameObject is destroyed on entering Play mode when relo...

2D

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Jan 07, 2020

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Version/s: 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project "1209819.zip" 2. Open the Sample Scene 3. Enter Play mode Expected result: Cube Game... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more

0
votes
Won't Fix

[MacOS][OpenGL] Material.SetMatrixArray fails to pass the last element o...

OpenGL

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Aug 15, 2019

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Version/s: 2017.4, 2017.4.30f1, 2020.1

How to reproduce: 1. Open the "ReproWithAddedButtons.zip" project 2. Open the "SetMatrixArrayBug" scene 3. Set OpenGL as the Editor'... Read more

0
votes
Duplicate

[GPU PLM] High resolution lightmap bake keeps on restarting when Progres...

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps) 2. Set Lightmap ... Read more

0
votes
Fixed

Error in the Adaptive Performance Samsung Package

Package: Adaptive Performance

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Jan 16, 2020

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Version/s: 1.0.1

Resolved https://ono.unity3d.com/unity/unity/pull-request/100365/_/adaptive-performance Read more

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