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[ UnityYAMLMerge ] crashes when given specific scenes to merge
Reproduction steps:1. Download scenes provided by the user (UnityYAMLFail.zip)2. Try merging them using the UnityYAMLMerge tool3. Un... Read more
[Texture3D] Creating Texture3D with 1k or 2k sizes crashes unity
Unity crashes when you try to create Texture3d with 1k or 2k dimensions. For some pc it crashes always for other pcs only when you h... Read more
[OldGUI][Linear] Legacy GUI are way brighter in the Editor than in build...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Notice how bright the button and the image looks l... Read more
NetworkProximity checker exception
NetworkProximity checker exception when entering a scene. Read more
NetworkManagerHUD confuses online state when multiple clients exist
NetworkManagerHUD confuses online state when multiple NetworkClient instances exist. It shows the wrong buttons in the HUD after dis... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more
Scene view is still tinted in play mode when Navigation window is on
1. Set a clearly visible Playmode Tint colour2. Set '2 by 3' layout3. Enter play mode4. Observe that if the Navigation or Occlusion ... Read more
DX11 refcount assert printed in editor with some 3rd party tools
There are many situations when this assert gets printed to the Console:refCount == 0 (D3D11Utils.cpp Line: 117) One way to reproduce... Read more
Unity crashes when a 2d object collides with another object that has the...
Open the scene in the attached project, press Play, press left arrow to move the Jelly character under the platform to the left and ... Read more
UI elements on child Canvases do not render in the Editor Scene window
How to reproduce:1. Open the attached project (It has Canvas and text element. Also a Child Canvas with Child text element in it)2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project